

integrated runtime profiler (with graphical display) to easily spot which parts of your game need to be optimized.advanced animation engine (including a chaining graph & custom animation events for synchronization).interactive console can execute commands at runtime (very useful for tweaking/debugging purposes).timelines and commands modules allow for config-driven scripting-like features.automatic hotloading of resources upon modification on disk drastically shortens iteration times.advanced resource management allowing for easy multi-platform data support and patching.advanced rendering features such as MRT (Multiple Render Targets), offscreen rendering, flexible pipeline & easy compositing.Transparency (alpha blending), different blending modes, coloring, tiling and mirroring hardware-accelerated rendering that provides: translation, anisotropic scale, rotation,.powerful config system that makes orx data-driven and provides an easy to use load/save system.Please report them on the forum, in the "Bug report - Feature request" board,

This is a release candidate for orx v1.13. See below for a list of supported platforms.
#Orx game engine portable#
Orx is a 2D-oriented, data-driven, portable game engine focused primarily on ease of use and powerful features. This engine is licensed under the very permissive zlib license, Orx - Portable Game Engine (Version 1.13)Įmail iarwain to contact the author or, better,Ĭheck orx's homepage for the most up-to-date contact information.
